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Too sweet to pass up empire of sin
Too sweet to pass up empire of sin









too sweet to pass up empire of sin

None of these issues kept me from playing. Somehow, it exists in a sweet spot of jank. I’m constantly inundated with mission cues, enough that it’s hard to manage them all or keep track. People constantly betray me with basically no consequence to them. It’s difficult to find where something is and sometimes it’s not clear that something is a button or a toggle and not a picture. All of this is couple with a turn based, tactical shooting layer that pops up whenever combat is necessary, and it’s pretty necessary. On top of that is a city-wide crime empire management layer that includes tailoring the booze on sale in a neighborhood or strategically closing some businesses as the police start to catch on. It’s expensive to set up your own from scratch but it’s pretty cheap to muscle in and take them, as long as you do have the muscle. You set up warehouses, breweries and distilleries, casinos, speakeasies, brothels and hotels. The actual meat and potatoes of the game is that you play as an organized crime boss in Chicago. But that was before none of my characters could run while I was on the “big map” and could only run while I was zoomed in. He didn’t die, he just sort of disappeared for a while. That was before one of my gangsters just vanished, never to be seen again until I fired him and rehired him. I saved, quit and things returned to normal. For a time, about half of my squad were trapped in a board game the other half of my squad were not playing.

too sweet to pass up empire of sin

They were frozen in one of various poses, locked in as if tabletop style miniatures. Running, shooting, healing, it didn’t matter. There was a moment where a few of my characters stopped animating but kept on being killing machines and I realized I loved Empire of Sin, the new game from Romero Games.











Too sweet to pass up empire of sin